6/9 Final Results


Here are the final results for our attempt at subsurface scattering. We managed to get single-scatter events to work (this image was referenced in a previous post). The main issue, in the end, was attempting to integrate into multi-scatter events. The way direct lighting processed a specular surface caused issues in which it would create a glossy texture and we could somewhat render out the individual components of the scatter and the diffuse, but combining the two made it look like just a diffuse with more specularity.

We believed that this image above best demonstrates subsurface scattering. Despite not achieving the jade effects we aimed for, we managed to successfully process lighting within an object with single scatter events.

For a reference to our initial images, this is what we started with:


Finally, here is what we aimed to achieve: 




Through this project, we've learned a lot about the physical properties of objects and how subsurface scattering works on a fundamental level, including how many of the properties work. While we could not manage to achieve our goal of creating jade, we managed to achieve some decent results.

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